Source code for node_editor.node_graphics_view

# -*- coding: utf-8 -*-
"""
A module containing `Graphics View` for NodeEditor
"""
from qtpy.QtWidgets import QGraphicsView, QApplication
from qtpy.QtCore import Signal, QPoint, Qt, QEvent, QPointF, QRectF
from qtpy.QtGui import QPainter, QDragEnterEvent, QDropEvent, QMouseEvent, QKeyEvent, QWheelEvent

from node_editor.node_graphics_socket import QDMGraphicsSocket
from node_editor.node_graphics_edge import QDMGraphicsEdge
from node_editor.node_edge_dragging import EdgeDragging
from node_editor.node_edge_rerouting import EdgeRerouting
from node_editor.node_edge_intersect import EdgeIntersect
from node_editor.node_edge_snapping import EdgeSnapping
from node_editor.node_graphics_cutline import QDMCutLine
from node_editor.utils import dumpException, pp


MODE_NOOP = 1               #: Mode representing ready state
MODE_EDGE_DRAG = 2          #: Mode representing when we drag edge state
MODE_EDGE_CUT = 3           #: Mode representing when we draw a cutting edge
MODE_EDGES_REROUTING = 4    #: Mode representing when we re-route existing edges
MODE_NODE_DRAG = 5          #: Mode representing when we drag a node to calculate dropping on intersecting edge

STATE_STRING = ['', 'Noop', 'Edge Drag', 'Edge Cut', 'Edge Rerouting', 'Node Drag']

#: Distance when click on socket to enable `Drag Edge`
EDGE_DRAG_START_THRESHOLD = 50

#: Enable UnrealEngine style rerouting
EDGE_REROUTING_UE = True

#: Socket snapping distance
EDGE_SNAPPING_RADIUS = 24
#: Enable socket snapping feature
EDGE_SNAPPING = True

DEBUG = False
DEBUG_MMB_SCENE_ITEMS = False
DEBUG_MMB_LAST_SELECTIONS = False
DEBUG_EDGE_INTERSECT = False
DEBUG_STATE = False


[docs]class QDMGraphicsView(QGraphicsView): """Class representing NodeEditor's `Graphics View`""" #: pyqtSignal emitted when cursor position on the `Scene` has changed scenePosChanged = Signal(int, int) def __init__(self, grScene: 'QDMGraphicsScene', parent: 'QWidget'=None): """ :param grScene: reference to the :class:`~node_editor.node_graphics_scene.QDMGraphicsScene` :type grScene: :class:`~nodeeditor.node_graphics_scene.QDMGraphicsScene` :param parent: parent widget :type parent: ``QWidget`` :Instance Attributes: - **grScene** - reference to the :class:`~node_editor.node_graphics_scene.QDMGraphicsScene` - **mode** - state of the `Graphics View` - **zoomInFactor**- ``float`` - zoom step scaling, default 1.25 - **zoomClamp** - ``bool`` - do we clamp zooming or is it infinite? - **zoom** - current zoom step - **zoomStep** - ``int`` - the relative zoom step when zooming in/out - **zoomRange** - ``[min, max]`` """ super().__init__(parent) self.grScene = grScene self.initUI() self.setScene(self.grScene) self.mode = MODE_NOOP self.editingFlag = False self.rubberBandDraggingRectangle = False # edge dragging self.dragging = EdgeDragging(self) # edges re-routing self.rerouting = EdgeRerouting(self) # drop a node on an existing edge self.edgeIntersect = EdgeIntersect(self) # edge snapping self.snapping = EdgeSnapping(self, snapping_radius=EDGE_SNAPPING_RADIUS) # cutline self.cutline = QDMCutLine() self.grScene.addItem(self.cutline) self.last_scene_mouse_position = QPoint(0,0) self.zoomInFactor = 1.25 self.zoomClamp = True self.zoom = 10 self.zoomStep = 1 self.zoomRange = [0, 10] # listeners self._drag_enter_listeners = [] self._drop_listeners = []
[docs] def initUI(self): """Set up this ``QGraphicsView``""" self.setRenderHints(QPainter.Antialiasing | QPainter.HighQualityAntialiasing | QPainter.TextAntialiasing | QPainter.SmoothPixmapTransform) self.setViewportUpdateMode(QGraphicsView.FullViewportUpdate) self.setHorizontalScrollBarPolicy(Qt.ScrollBarAlwaysOff) self.setVerticalScrollBarPolicy(Qt.ScrollBarAlwaysOff) self.setTransformationAnchor(QGraphicsView.AnchorUnderMouse) self.setDragMode(QGraphicsView.RubberBandDrag) # enable dropping self.setAcceptDrops(True)
[docs] def isSnappingEnabled(self, event: 'QInputEvent' = None) -> bool: """Returns ``True`` if snapping is currently enabled""" return EDGE_SNAPPING and (event.modifiers() & Qt.CTRL) if event else True
[docs] def resetMode(self): """Helper function to re-set the grView's State Machine state to the default""" self.mode = MODE_NOOP
[docs] def dragEnterEvent(self, event: QDragEnterEvent): """Trigger our registered `Drag Enter` events""" for callback in self._drag_enter_listeners: callback(event)
[docs] def dropEvent(self, event: QDropEvent): """Trigger our registered `Drop` events""" for callback in self._drop_listeners: callback(event)
[docs] def addDragEnterListener(self, callback: 'function'): """ Register callback for `Drag Enter` event :param callback: callback function """ self._drag_enter_listeners.append(callback)
[docs] def addDropListener(self, callback: 'function'): """ Register callback for `Drop` event :param callback: callback function """ self._drop_listeners.append(callback)
[docs] def mousePressEvent(self, event: QMouseEvent): """Dispatch Qt's mousePress event to corresponding function below""" if event.button() == Qt.MiddleButton: self.middleMouseButtonPress(event) elif event.button() == Qt.LeftButton: self.leftMouseButtonPress(event) elif event.button() == Qt.RightButton: self.rightMouseButtonPress(event) else: super().mousePressEvent(event)
[docs] def mouseReleaseEvent(self, event: QMouseEvent): """Dispatch Qt's mouseRelease event to corresponding function below""" if event.button() == Qt.MiddleButton: self.middleMouseButtonRelease(event) elif event.button() == Qt.LeftButton: self.leftMouseButtonRelease(event) elif event.button() == Qt.RightButton: self.rightMouseButtonRelease(event) else: super().mouseReleaseEvent(event)
[docs] def middleMouseButtonPress(self, event: QMouseEvent): """When Middle mouse button was pressed""" item = self.getItemAtClick(event) # debug printout if DEBUG_MMB_SCENE_ITEMS: if isinstance(item, QDMGraphicsEdge): print("MMB DEBUG:", item.edge, "\n\t", item.edge.grEdge if item.edge.grEdge is not None else None) return if isinstance(item, QDMGraphicsSocket): print("MMB DEBUG:", item.socket, "socket_type:", item.socket.socket_type, "has edges:", "no" if item.socket.edges == [] else "") if item.socket.edges: for edge in item.socket.edges: print("\t", edge) return if DEBUG_MMB_SCENE_ITEMS and (item is None or self.mode == MODE_EDGES_REROUTING): print("SCENE:") print(" Nodes:") for node in self.grScene.scene.nodes: print("\t", node) print(" Edges:") for edge in self.grScene.scene.edges: print("\t", edge, "\n\t\tgrEdge:", edge.grEdge if edge.grEdge is not None else None) if event.modifiers() & Qt.CTRL: print(" Graphic Items in GraphicScene:") for item in self.grScene.items(): print(' ', item) if DEBUG_MMB_LAST_SELECTIONS and event.modifiers() & Qt.SHIFT: print("scene _last_selected_items:", self.grScene.scene._last_selected_items) return # faking events for enable MMB dragging the scene releaseEvent = QMouseEvent(QEvent.MouseButtonRelease, event.localPos(), event.screenPos(), Qt.LeftButton, Qt.NoButton, event.modifiers()) super().mouseReleaseEvent(releaseEvent) self.setDragMode(QGraphicsView.ScrollHandDrag) fakeEvent = QMouseEvent(event.type(), event.localPos(), event.screenPos(), Qt.LeftButton, event.buttons() | Qt.LeftButton, event.modifiers()) super().mousePressEvent(fakeEvent)
[docs] def middleMouseButtonRelease(self, event: QMouseEvent): """When Middle mouse button was released""" fakeEvent = QMouseEvent(event.type(), event.localPos(), event.screenPos(), Qt.LeftButton, event.buttons() & ~Qt.LeftButton, event.modifiers()) super().mouseReleaseEvent(fakeEvent) self.setDragMode(QGraphicsView.RubberBandDrag)
[docs] def leftMouseButtonPress(self, event: QMouseEvent): """When Left mouse button was pressed""" # get the item we clicked on item = self.getItemAtClick(event) # we store the position of last LMB click self.last_lmb_click_scene_pos = self.mapToScene(event.pos()) # if DEBUG: print("LMB Click on", item, self.debug_modifiers(event)) # logic if hasattr(item, "node") or isinstance(item, QDMGraphicsEdge) or item is None: if event.modifiers() & Qt.ShiftModifier: event.ignore() fakeEvent = QMouseEvent(QEvent.MouseButtonPress, event.localPos(), event.screenPos(), Qt.LeftButton, event.buttons() | Qt.LeftButton, event.modifiers() | Qt.ControlModifier) super().mousePressEvent(fakeEvent) return if hasattr(item, "node"): if DEBUG_EDGE_INTERSECT: print('View::leftMouseButtonPress - Start dragging a node') if self.mode == MODE_NOOP: self.mode = MODE_NODE_DRAG self.edgeIntersect.enterState(item.node) if DEBUG_EDGE_INTERSECT: print(">> edgeIntersect start:", self.edgeIntersect.draggedNode) # support for snapping if self.isSnappingEnabled(event): item = self.snapping.getSnappedSocketItem(event) if isinstance(item, QDMGraphicsSocket): if self.mode == MODE_NOOP and event.modifiers() & Qt.CTRL: socket = item.socket if socket.hasAnyEdge(): self.mode = MODE_EDGES_REROUTING self.rerouting.startRerouting(socket) return if self.mode == MODE_NOOP: self.mode = MODE_EDGE_DRAG self.dragging.edgeDragStart(item) return if self.mode == MODE_EDGE_DRAG: res = self.dragging.edgeDragEnd(item) if res: return if item is None: if event.modifiers() & Qt.ControlModifier: self.mode = MODE_EDGE_CUT fakeEvent = QMouseEvent(QEvent.MouseButtonRelease, event.localPos(), event.screenPos(), Qt.LeftButton, Qt.NoButton, event.modifiers()) super().mouseReleaseEvent(fakeEvent) QApplication.setOverrideCursor(Qt.CrossCursor) return else: self.rubberBandDraggingRectangle = True super().mousePressEvent(event)
[docs] def leftMouseButtonRelease(self, event: QMouseEvent): """When Left mouse button was released""" # get the item on which we release the mouse button on item = self.getItemAtClick(event) try: # logic if hasattr(item, "node") or isinstance(item, QDMGraphicsEdge) or item is None: if event.modifiers() & Qt.ShiftModifier: event.ignore() fakeEvent = QMouseEvent(event.type(), event.localPos(), event.screenPos(), Qt.LeftButton, Qt.NoButton, event.modifiers() | Qt.ControlModifier) super().mouseReleaseEvent(fakeEvent) return if self.mode == MODE_EDGE_DRAG: if self.distanceBetweenClickAndReleaseIsOff(event): if self.isSnappingEnabled(event): item = self.snapping.getSnappedSocketItem(event) res = self.dragging.edgeDragEnd(item) if res: return if self.mode == MODE_EDGES_REROUTING: if self.isSnappingEnabled(event): item = self.snapping.getSnappedSocketItem(event) if not EDGE_REROUTING_UE: # version 2 -- more consistent with the node_editor? if not self.rerouting.first_mb_release: # for confirmation of first MB release self.rerouting.first_mb_release = True # skip any re-routing until first MB was released return self.rerouting.stopRerouting(item.socket if isinstance(item, QDMGraphicsSocket) else None) # don't forget to end the REROUTING MODE self.mode = MODE_NOOP if self.mode == MODE_EDGE_CUT: self.cutIntersectingEdges() self.cutline.line_points = [] self.cutline.update() QApplication.setOverrideCursor(Qt.ArrowCursor) self.mode = MODE_NOOP return if self.mode == MODE_NODE_DRAG: scenepos = self.mapToScene(event.pos()) self.edgeIntersect.leaveState(scenepos.x(), scenepos.y()) self.mode = MODE_NOOP self.update() if self.rubberBandDraggingRectangle: self.rubberBandDraggingRectangle = False current_selected_items = self.grScene.selectedItems() if current_selected_items != self.grScene.scene._last_selected_items: if current_selected_items == []: self.grScene.itemsDeselected.emit() else: self.grScene.itemSelected.emit() self.grScene.scene._last_selected_items = current_selected_items # the rubber band rectangle doesn't disappear without handling the event super().mouseReleaseEvent(event) return # otherwise deselect everything if item is None: self.grScene.itemsDeselected.emit() except: dumpException() super().mouseReleaseEvent(event)
[docs] def rightMouseButtonPress(self, event: QMouseEvent): """When Right mouse button was pressed""" super().mousePressEvent(event)
[docs] def rightMouseButtonRelease(self, event: QMouseEvent): """When Right mouse button was release""" ## cannot be because with dragging RMB we spawn Create New Node Context Menu ## However, you could use this if you want to cancel with RMB # if self.mode == MODE_EDGE_DRAG: # self.dragging.edgeDragEnd(None) # return super().mouseReleaseEvent(event)
[docs] def mouseMoveEvent(self, event: QMouseEvent): """Overriden Qt's ``mouseMoveEvent`` handling Scene/View logic""" scenepos = self.mapToScene(event.pos()) try: modified = self.setSocketHighlights(scenepos, highlighted=False, radius=EDGE_SNAPPING_RADIUS+100) if self.isSnappingEnabled(event): _, scenepos = self.snapping.getSnappedToSocketPosition(scenepos) if modified: self.update() if self.mode == MODE_EDGE_DRAG: self.dragging.updateDestination(scenepos.x(), scenepos.y()) if self.mode == MODE_NODE_DRAG: self.edgeIntersect.update(scenepos.x(), scenepos.y()) if self.mode == MODE_EDGES_REROUTING: self.rerouting.updateScenePos(scenepos.x(), scenepos.y()) if self.mode == MODE_EDGE_CUT and self.cutline is not None: self.cutline.line_points.append(scenepos) self.cutline.update() except Exception as e: dumpException() self.last_scene_mouse_position = scenepos self.scenePosChanged.emit( int(scenepos.x()), int(scenepos.y()) ) super().mouseMoveEvent(event)
[docs] def keyPressEvent(self, event: QKeyEvent): """ .. note:: This overridden Qt's method was used for handling key shortcuts, before we implemented proper ``QWindow`` with Actions and Menu. Still the commented code serves as an example on how to handle key presses without Qt's framework for Actions and shortcuts. There is also an example on how to solve the problem when a Node contains Text/LineEdit and we press the `Delete` key (also serving to delete `Node`) :param event: Qt's Key event :type event: ``QKeyEvent`` :return: """ # Use this code below if you wanna have shortcuts in this widget. # You want to use this, when you don't have a window which handles these shortcuts for you # if event.key() == Qt.Key_Delete: # if not self.editingFlag: # self.deleteSelected() # else: # super().keyPressEvent(event) # elif event.key() == Qt.Key_S and event.modifiers() & Qt.ControlModifier: # self.grScene.scene.saveToFile("graph.json") # elif event.key() == Qt.Key_L and event.modifiers() & Qt.ControlModifier: # self.grScene.scene.loadFromFile("graph.json") # elif event.key() == Qt.Key_Z and event.modifiers() & Qt.ControlModifier and not event.modifiers() & Qt.ShiftModifier: # self.grScene.scene.history.undo() # elif event.key() == Qt.Key_Z and event.modifiers() & Qt.ControlModifier and event.modifiers() & Qt.ShiftModifier: # self.grScene.scene.history.redo() # elif event.key() == Qt.Key_H: # print("HISTORY: len(%d)" % len(self.grScene.scene.history.history_stack), # " -- current_step", self.grScene.scene.history.history_current_step) # ix = 0 # for item in self.grScene.scene.history.history_stack: # print("#", ix, "--", item['desc']) # ix += 1 # else: super().keyPressEvent(event)
[docs] def cutIntersectingEdges(self): """Compare which `Edges` intersect with current `Cut line` and delete them safely""" for ix in range(len(self.cutline.line_points) - 1): p1 = self.cutline.line_points[ix] p2 = self.cutline.line_points[ix + 1] # @TODO: we could collect all touched nodes, and notify them once after all edges removed # we could cut 3 edges leading to a single node_editor this will notify it 3x # maybe we could use some Notifier class with methods collect() and dispatch() for edge in self.grScene.scene.edges.copy(): if edge.grEdge.intersectsWith(p1, p2): edge.remove() self.grScene.scene.history.storeHistory("Delete cutted edges", setModified=True)
[docs] def setSocketHighlights(self, scenepos: QPointF, highlighted: bool = True, radius: float = 50): """Set/disable socket highlights in Scene area defined by `scenepos` and `radius`""" scanrect = QRectF(scenepos.x() - radius, scenepos.y() - radius, radius * 2, radius * 2) items = self.grScene.items(scanrect) items = list(filter(lambda x: isinstance(x, QDMGraphicsSocket), items)) for grSocket in items: grSocket.isHighlighted = highlighted return items
[docs] def deleteSelected(self): """Shortcut for safe deleting every object selected in the `Scene`.""" for item in self.grScene.selectedItems(): if isinstance(item, QDMGraphicsEdge): item.edge.remove() elif hasattr(item, 'node'): item.node.remove() self.grScene.scene.history.storeHistory("Delete selected", setModified=True)
[docs] def debug_modifiers(self, event): """Helper function get string if we hold Ctrl, Shift or Alt modifier keys""" out = "MODS: " if event.modifiers() & Qt.ShiftModifier: out += "SHIFT " if event.modifiers() & Qt.ControlModifier: out += "CTRL " if event.modifiers() & Qt.AltModifier: out += "ALT " return out
[docs] def getItemAtClick(self, event: QEvent) -> 'QGraphicsItem': """Return the object on which we've clicked/release mouse button :param event: Qt's mouse or key event :type event: ``QEvent`` :return: ``QGraphicsItem`` which the mouse event happened or ``None`` """ pos = event.pos() obj = self.itemAt(pos) return obj
[docs] def distanceBetweenClickAndReleaseIsOff(self, event:QMouseEvent) -> bool: """ Measures if we are too far from the last Mouse button click scene position. This is used for detection if we release too far after we clicked on a `Socket` :param event: Qt's mouse event :type event: ``QMouseEvent`` :return: ``True`` if we released too far from where we clicked before """ new_lmb_release_scene_pos = self.mapToScene(event.pos()) dist_scene = new_lmb_release_scene_pos - self.last_lmb_click_scene_pos edge_drag_threshold_sq = EDGE_DRAG_START_THRESHOLD*EDGE_DRAG_START_THRESHOLD return (dist_scene.x()*dist_scene.x() + dist_scene.y()*dist_scene.y()) > edge_drag_threshold_sq
[docs] def wheelEvent(self, event: QWheelEvent): """overridden Qt's ``wheelEvent``. This handles zooming""" # calculate our zoom Factor zoomOutFactor = 1 / self.zoomInFactor # calculate zoom if event.angleDelta().y() > 0: zoomFactor = self.zoomInFactor self.zoom += self.zoomStep else: zoomFactor = zoomOutFactor self.zoom -= self.zoomStep clamped = False if self.zoom < self.zoomRange[0]: self.zoom, clamped = self.zoomRange[0], True if self.zoom > self.zoomRange[1]: self.zoom, clamped = self.zoomRange[1], True # set scene scale if not clamped or self.zoomClamp is False: self.scale(zoomFactor, zoomFactor)